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Total Annihilation, Rebuilt for Modern Computers
game development Oct 11, 2026 5 min read

Total Annihilation, Rebuilt for Modern Computers

Nanolathe rebuilds the Total Annihilation engine instead of replacing the game’s identity. This tour explains its clean-room research, modern GPU renderer, original data formats, browser demo, native builds, and online play.

by ahsan
#game engines #nanolathe #open-source #rts #total annihilation
Your README Is an Interface—Test It Like One
documentation Oct 11, 2026 7 min read

Your README Is an Interface—Test It Like One

A README is part of your product’s user interface, so test it with real people. Learn how moderated usability sessions, clean environments, think-aloud feedback, and rapid revisions expose the hidden assumptions that derail installation.

by ahsan
#developer experience #documentation #open-source #technical writing #usability testing
2D Vehicles: Building Motion from Forces and Torque
game development Oct 11, 2026 6 min read

2D Vehicles: Building Motion from Forces and Torque

Convincing 2D vehicle physics does not require a full automotive simulator. By combining a rigid body, off-centre forces, fixed-step integration, directional tyre resistance, and thoughtful collision points, a few compact rules can make a car move, slide, turn, and collide with surprising character.

by ahsan
#2d physics #game physics #javascript #rigid body #vehicle simulation
Build Your Own Decision Model from a Language Model
machine learning Oct 11, 2026 5 min read

Build Your Own Decision Model from a Language Model

A language model can become a fast multiple-choice decision model by scoring only the allowed answer tokens. This guide shows how to read next-token logits, handle tokenization, evaluate accuracy, and calibrate overconfident probabilities with temperature scaling.

by ahsan
#calibration #large language models #machine learning #python #pytorch
Knuth Reward Check: The $2.56 Lesson in Precision
software engineering Oct 10, 2026 5 min read

Knuth Reward Check: The $2.56 Lesson in Precision

A tiny wording bug in Donald Knuth’s *Computer Modern Typefaces* earned a reward check and became a lesson in technical precision. The story explains the corrected typo, hexadecimal dollars, careful bug reports, and why Knuth later replaced paper checks with certificates.

by ahsan
#computer modern #donald knuth #metafont #software bugs #technical writing
The Danish CPR Breach: When a Valid Login Goes Too Far
cybersecurity Oct 10, 2026 5 min read

The Danish CPR Breach: When a Valid Login Goes Too Far

A reported Danish CPR breach shows how a weak company password became the entry point to a much larger failure. The deeper lesson is about trusted access: deprovisioning, multifactor authentication, narrow permissions, and monitoring must work together.

by ahsan
#cybersecurity #data breaches #identity security #mfa #privacy
How REA Makes Reverse Engineering an Evidence Trail
reverse engineering Oct 10, 2026 6 min read

How REA Makes Reverse Engineering an Evidence Trail

REA connects coding agents to tools that inspect native binaries, JavaScript and Electron apps, and browser sessions. Through a calculator percentage rule and a browser game’s acceleration loop, this guide shows how to move from plain-English questions to evidence, reconstruction, and validation.

by ahsan
#coding-agents #javascript #native binaries #reverse engineering #software analysis
Triple-A Minesweeper: How a Tiny Browser Game Feels Huge
game development Oct 10, 2026 6 min read

Triple-A Minesweeper: How a Tiny Browser Game Feels Huge

Triple-A Minesweeper turns a familiar logic puzzle into a miniature blockbuster. This technical look explains the JavaScript board model, flood-fill reveals, state machines, and presentation tricks that make a tiny browser game feel dramatically oversized.

by ahsan
#browser games #game design #javascript #minesweeper #web development
Cloudflare’s Deno Deal: The Runtime Is Ending, the Ideas Aren’t
javascript Oct 09, 2026 6 min read

Cloudflare’s Deno Deal: The Runtime Is Ending, the Ideas Aren’t

Cloudflare’s October 9, 2026 announcement brings the Deno team into Cloudflare and shifts future development toward Workers, Durable Objects, and self-hosted distributed applications. Here’s what happens to the Deno runtime, Deno Deploy, JSR, and the wider JavaScript ecosystem.

by ahsan
#cloudflare #deno #durable objects #javascript #serverless
When an AI Agent Needs a Finger: The Engineering Behind Click-Through Mac Overlays
developer tools Oct 09, 2026 5 min read

When an AI Agent Needs a Finger: The Engineering Behind Click-Through Mac Overlays

AI agents can automate impressive tasks, but they still need a safe way to hand control back to a person. This article explains how a small macOS Swift CLI uses click-through overlays, accessibility targets, careful focus handling, and automatic cleanup to point without clicking.

by ahsan
#accessibility #ai agents #cli #macos #swift
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