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Turns Are Better Than Radians: A Practical Way to Stop Wasting Pi
programming Aug 20, 2026 6 min read

Turns Are Better Than Radians: A Practical Way to Stop Wasting Pi

Most trig APIs take radians, so code often multiplies by TAU (2π) just to call sin() and cos(). Representing angles in turns (1 = a full circle) keeps units consistent, reduces pointless conversions, and can improve floating-point exactness for common angles like quarter-turns.

by ahsan
#floating point #game-dev #math #performance #programming
Mario Meets Pareto: Multi-Objective Optimization for Kart Builds
optimization Aug 06, 2026 7 min read

Mario Meets Pareto: Multi-Objective Optimization for Kart Builds

Mario Kart builds are a multi-objective optimization problem: speed, acceleration, handling, weight, and mini-turbo all trade off. Pareto’s idea filters dominated builds to leave a Pareto front of genuinely different, not-obviously-wrong options.

by ahsan
#decision-making #math #multi-objective #optimization #pareto
LLMs Reward Expertise: How Domain Knowledge Turns Prompts Into Answers
machine learning Aug 04, 2026 6 min read

LLMs Reward Expertise: How Domain Knowledge Turns Prompts Into Answers

LLMs can generate useful text quickly, but domain knowledge is what turns that text into correct engineering or math. Expert prompting works by supplying constraints, verification signals, and diagnostic iteration—not by asking for “the right explanation.”

by ahsan
#domain knowledge #llm prompting #math #prompt engineering #software engineering

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