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Shitty Terminal: How “Damage Rendering” and GPU Cells Win (and What “Memory-unsafe” Costs)
systems programming Aug 03, 2026 7 min read

Shitty Terminal: How “Damage Rendering” and GPU Cells Win (and What “Memory-unsafe” Costs)

Shitty is a terminal emulator built for low latency and high throughput, keeping terminal state on the CPU while rendering cells with GPU compute backends (Vulkan/Metal). It also warns that it’s memory-unsafe, making testing and sanitizer-based verification central to its design.

by ahsan
#c++ #gpu #memory safety #performance #terminal

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